Daniil Andreev. «The Rose of the World»
Book IV. The Structure of Shadanakar: The Infraphysical planes

IV. Chapter 3. Shrastrs and Witzraors

I am about to describe worlds of special significance for humanity, its history, and for all of Shadanakar. These are the worlds designed by the demonic forces to be frontline weapons in the realization of Gagtungr's global plan. They are, properly speaking, two sets of worlds, two sakwalas of infraphysical planes closely linked to one another.

I have already mentioned that within every metaculture there is a sort of antipode to its zatomis, a sort of demonic stronghold where the holy cities of the Synclites are reflected upside-down, as it were, in black mirrors. I am referring to shrastrs, the abodes of antihumankind.

Shrastrs are separate regions of a single four-dimensional world, but each region possesses its own unique number of time streams. The ring of shrastrs is metageologically connected with the lower layers of the Earth's crust, with its countervailing prominences, and they are the dark twins/antipodes to Eanna, Olympus, Paradise, Monsalvat, Heavenly Russia, and the other zatomis. The peaks and ridges of the countervailing prominences, which offset mountain ranges on the Earth's surface, point to the center of the planet. In Enrof, those regions are devoid of life: there is basalt, lava, and nothing else. But that is not true of the four-dimensional world. Below them, toward the center, is empty space-a reddish and pale orange cavity that blazes with darting waves of light and heat. The resultant of two gravities operates on the Earth's inner surface: gravity toward the crust and toward the core. The inhabitants' conception of up and down differs from ours. Infrapurple and infrared, almost black, luminaries glow motionless in the subterranean orangereddish sky-this is how Gashsharva and the planes of torment of the Core appear to the eye from the shrastrs. By the rays of those moons, the populous societies and monstrous hierarchies that manifest themselves before our eyes in the form of great states, tyrannical regimes, and the faceless vampires of global history live and fortify their strongholds.

What is Nature like there? What is the predominant landscape on the underside of the world? There are no blues and greens; they would not be visible to the inhabitants. Instead, they have two colors not visible to our eyes. There is also something resembling vegetation, but it is fiery and dreadful: clumps of huge, dark crimson bushes and large, waving flowers of flame that stand alone in places. The land is very rugged. Lakes and seas of white and pink lava dot the crust's surface. On the whole, the landscape has a distinctive geologic-urban character: gigantic cities with populations in the millions. In infra-Russia, for example, the chief city encompasses almost the entire countervailing prominence of the anti-Urals, another corresponds to the Caucasus, and cities are now under construction on the prominences countervailing the mountains of Kazakhstan and the Tien Shan. There are also cities situated beneath our lowlands, but they are less common, as those areas are for the most part flooded by lava.

Antihumankind basically consists of two very different races or species. The principal race is composed of small but highly intelligent beings that proceed through a circle of reincarnations in the shrastrs, where they assume a four-dimensional form somewhat reminiscent of ours. That form, the equivalent of our physical body, is called karrokh. It is composed of the materiality of those planes, which was created by the great demonic hierarchies. The shrastr inhabitants have upper and lower pairs of limbs, though they have a different number of fingers and toes than we do. In addition, they are equipped with something like wing membranes. Their stalked red eyes, bulging cylindrical heads, mouse-gray skin, and puckered, tube-like mouth might evoke disgust in humans. But they are beings of keen intellect and the builders of a civilization that in certain respects is more advanced than ours. They are called igvas.

Igvas first appeared in the shrastr of the Babylonian-Assyrian metaculture. Another race, the ancestors of the contemporary raruggs, of whom I will speak a little later, inhabited the older shrastrs. But I do not have a very clear notion of the actual origin of the igvas: we are dealing here with concepts so strange that they lie beyond the grasp of our reason. Thus, although no human monads are demonic by nature, it sometimes happens-albeit very seldom-that a person will at some point in his or her journey voluntarily become an igva. To do so requires a strong desire, tremendous clarity of mind, and singular ability in specific areas. Such was the founder of antihumankind, an individual who lived in a very real sense in Erech and Babylon, where he was a priest of Nergal, and behind whom stretched a long chain of incarnations in more ancient cultures and in the Titan humankind.

The igvas originated from the union of that person with Lilith. She is sometimes capable-though very rarely and only at the bidding of Gagtungr-of assuming a female form in denser worlds. When she appeared in Babylon, for human eyes it was as if she had suddenly materialized out of nowhere. Three people saw her: the future father of the igvas, and two others, one of whom went insane, the other of whom was put to death. The one for whom she had assumed that ghost-like physical form joined his astral, and then ether, body with hers. She then descended, all wrapped in flame, to an empty infraphysical plane where she disgorged the first pair of igvas. The father of the race did not incarnate again in the shrastrs or Enrof. He is now in Digm, and his contribution to the design and realization of the demonic plan is great indeed.

The igvas have a unisyllabic oral language. The human language it most closely resembles phonetically is probably Chinese, but because of the tube-like shape of the igvas' mouths, vowel sounds like «o,» «u,» and «u» predominate.

The igvas sometimes wear clothes, but they more often go about naked. Their extreme intellectualism has completely sterilized their sex life. Their method of procreation resembles the human method, but it is more unsightly. They copulate almost on the run, without feeling any need for privacy, for they have no feeling of shame. Their feelings of love, affection, and pity have remained in the embryonic stage. Brief unions take the place of families, and children are raised in minutely equipped and scrupulously systematized educational institutions.

Theirs is a slave-based society. It is composed of two classes: the upper intelligentsia-which includes scientists, engineers, clergy, and, if such a word can be used, administrators-and the subservient majority, who act only on the directions of the leadership. Yet even the leadership is strictly subordinate to the will of the so-called grand igvas (a kind of succession of high priests/ emperors) and the monsters of the neighboring plane-the Witzraors.

The grand igvas are virtually the absolute rulers in every shrastr. A shrastr is neither a monarchy nor, of course, a theocracy; it is a satanocracy. The principle of dynastic succession is entirely alien to the igvas. Successors are systematically selected and prepared over the course of decades with astonishing forethought. The grand igvas' clarity of mind is immense, though they have an inverted-that is, demonic-conception of the world. They can see as far down as the anticosmos of the Universe. They are constantly being energized by Gagtungr himself. After their death, the grand igvas rise straight up to Digm.

It would be incorrect to say that the equivalent of our science and technology can be found in the shrastrs. Rather, it is our science and technology that are the equivalent of the igvas'. The different conditions and natural laws on that plane have dictated a scientific approach different from ours, but our scientific research methods and technological principles are very similar. Having far outstripped us in the field, they have knowledge of techniques and methods that smack of magic and that would seem like sorcery to many of us. But they also apply the principles of the screw, the wheel, and the rocket engine. They have vessels for traveling on the lakes of infralava. Ridiculous as it may seem, scheduled flights between shrastrs have long been in operation, and even hiking is popular-for exploration, not aesthetic, purposes, of course. Aviation is also advanced, though the igvas themselves can fly at great speeds, often hovering upside-down and clinging like flies to the ceilings and walls of buildings.

Science has allowed the igvas to penetrate to the Earth's surface as well. The surface is as lifeless and desolate on their infraphysical plane as the Moon's surface is on ours. Since the shrastr sakwala does not extend beyond the limits of our solar system, there are no stars in the sky. But the igvas have seen the planets and the Sun, though to them they look very different. The temperature in the shrastrs is very high (it would be unbearable for us) and therefore the Sun, which appears to the igvas as a pale infrared spot, emits far from sufficient heat for them. In spite of all the protective measures taken against the cold, the igva explorers suffered horribly on the Earth's surface, which is just as inhospitable for them as Antarctica is for us. They do have the prospect, however, of settling the surface of the planet, and not on their own plane, but on ours.

Their scientific instruments have already registered echoes of Enrof. It is possible, even almost inevitable, that in time they will make their presence known to us, and exchanges and contact will arise. In that way, they will of course try to manipulate humanity, for their most cherished hope, the dream that binds them, is to expand their realm, with the help of the Witzraors and Gagtungr, to include all the planes of Shadanakar. What is envisioned is the great Antigod of the future, who is being readied in Gashsharva for birth as a human in the not too distant future, and who will produce a pair of half-people, half-igvas in Enrof. They will be the origin of the igva race on our plane. Multiplying like flies, they are gradually to replace people, turning the Earth's surface into the abode of satanohumankind.

Igvas proceed through a circle of incarnations in the shrastrs, but in the intervals between them they all endure the same fate: their shelt and astral body fall into the Pit (no incarnation is possible in the superheavy materiality of the Pit without an astral body), speeding through the magma and Gashsharva down a tangent, as it were, so that they barely come into contact with them. During the descent, their ether body rapidly flakes apart. Cases of enlightenment among igvas are so rare as to be almost nonexistent, but in those cases they of course undergo a different fate in the afterlife. All of them, except some of the grand igvas, have an inverted view of God as a universal tyrant more terrible than Gagtungr. Christ, Who they hear of from the grand igvas, takes the place in their minds of the Antichrist-a violent and very dangerous despot. Generally speaking, everything is turned on its head. It is therefore natural that their religion primarily consists of ecstatic demon worship, radiations of which rise up to Gagtungr.

Do not think that the igvas' civilization is limited to science and technology. It also possesses some art forms. A gargantuan sculpture soars in front of the grandiose, cone-shaped temple in Drokkarg, the capital city of Russian antihumankind, a city situated in a hollowed-out mountain. It is a sculpture of a proto-igva riding a rarugg. If we apply our standards of measurement (and it is quite legitimate to do so in many cases), we could say that the eyes of the igva in that sculpture are vermilion-red stones the size of a two-storey house, while the dark crimson eyes of the rarugg are many times larger than that.

But the rational cast of the igvas' mind and their sterile emotional life have impeded the development of art. In conjunction with the overall grotesqueness of their tastes, all this has led their art down paths on which our aesthetic standards are not applicable. Architecture is the furthest advanced of art forms in the shrastrs. Their cities are composed of structures of superhuman size but bare geometric forms. Part of the cities are mountain sides, hollow inside and finished on the outside. Cubes, rhombuses, and truncated pyramids shine with finishes of red, gray, and brown. The constructivist school in human architecture may provide the reader with a mental picture of the style in the shrastrs. The powers of Light in Fongaranda needed to greatly intensify their inspiration of peoples' creative subconscious in order to keep human architecture from succumbing to the emanations rising out of the shrastrs and from turning the cities of Enrof into pitiful imitations of the igvas' stereometrical cities.

Music, predominantly percussion, blares in these cities as well. To our ears, it would sound like cacophony, but it does sometimes achieve rhythmic melodies capable of mesmerizing some of us, too. Dance plays an even bigger role in the life of the igvas, if we can speak of their appalling bacchanalias as dance. And their demon worship, which combines stunning light effects, the deafening roar of enormous instruments, and ecstatic flights of dance in four-dimensional space, turns into mass frenzies that attract angels of darkness. The energy radiated from it is imbibed by Gagtungr himself.

Besides the igvas, there are other beings dwelling in the shrastrs: raruggs. They are the aborigines of that inverted world, an ancient race who in part resemble centaurs, in part angels of darkness, but most of all, I think, flying dinosaurs. They fly, but not as pterodactyls once flew on their bat-like wings in Enrof. The raruggs' wings are powerful and jut straight out from the sides of their inordinately huge bodies. A creature of such size could not fly under the laws of gravity operating in Enrof.

It is no coincidence that they resemble dinosaurs, for raruggs are those same dinosaurs. After a protracted cycle of incarnations in the bodies of allosaurs, tyrannosaurs, and pterodactyls, some of them-the most predatory species-embarked on a path of further development on the infraphysical planes. Over millions of years they have achieved a degree of intelligence, but it is still a far cry from the acute intellectualism of the igvas. On the other hand, their physical strength and unbelievable emotional intensity are such that after a lengthy battle for that plane of existence the igvas were forced to reconcile themselves to coexistence with the raruggs. Soon after, a unique modus vivendi was drawn up between the two races, which subsequently grew into an alliance. The raruggs are now something like the intelligent warhorses of the igvas, their cavalry. The igvas themselves take part in wars only as a last resort. Under normal circumstances they exercise command, especially in the field of military technology. The clumsy brains of the raruggs have as yet been unable to rise to the challenge of military technology. But their incredible bloodthirstiness, belligerence, and fearlessness are indispensable for victory in war on that plane. The ancient legends of the winged steeds of hell are echoes of the knowledge of the existence of raruggs.

There are two kinds of wars on the underside of the world. In the past, the history of those satanocracies to a significant extent boiled down to mutual rivalry and armed conflict. Of course, not all of humanity's wars were connected with battles in that dark world, but our great wars undoubtedly were. During major wars some shrastrs suffered catastrophic damage and even destruction. The situation has now become more complex: the higher demonic powers are making every effort to secure peace between the shrastrs. The reasons for that are very complex and will gradually be explained as we continue. The truly implacable war is being fought not between shrastrs but between igvas, raruggs, and Witzraors, on the one side, and the zatomis Synclites, angels, daemons, and demiurges of the suprapeoples on the other.

After a metaculture has concluded its historical cycle on Enrof, its shrastr is doomed to a bleak existence resembling a constant agony of hunger. Such shrastrs are no longer of any use to Gagtungr and are left to their fate (The following are the names of shrastrs of metacultures that have concluded their cycle in Enrof: Dabb-the shrastr of Atlantis, Bubgish-the shrastr of Golldwana, Setkh-the shrastr of ancient Egypt, Tartarus-the shrastr of the Greco-Romans, Nergal-the Babylonian-Assyrian shrastr, Devan-the shrastr of Iran, Zing-the shrastr of the Jews, Babylon-the shrastr of Byzantine. The last name is apparently based on a misinterpretation of symbols in the Apocalypse. The «Babylon» of Kevelation refers to the future satanohumankind, not to the Byzantine shrastr).

The igvas and raruggs degenerate, and scientific and technological progress loses momentum. The destruction of the corresponding power-hungry state institutions in Enrof leads to a stoppage in the supply of the Witzraors' and igvas' food staple-which I will discuss in more detail a little further on. The starving shrastr inhabitants are forced to get by on petty theft, stealing food from their more prosperous neighbors, or else they struggle to survive on a «vegetarian diet.» That is also the fate of some shrastrs whose metacultures still exist in Enrof, but whose Witzraors have been killed during internecine wars and whose great subterranean cities have been destroyed (Aru-the shrastr of the Indomalaysian metaculture; Alfokk-the shrastr of the Muslim metaculture; and Tugibd-the shrastr of the Indian metaculture. The last two could still experience a renaissance in connection with the appearance of neo-Indian and neo-Muslim Witzraors).

There are four strong shrastrs still active today. They are FuChzhu, the Chinese shrastr, which is very old but has recently received a new boost in development; Yunukamn, the shrastr of the Roman Catholic metaculture, which has experienced a serious decline and is now quite backward but still active (An unprecedented metahistorical phenomenon was behind the Inquisition- the most horrible of all Gagtungt's progeny. There has been nothing like it before or since in any of the metacultures. It abided in Gashsharva, and a host of the forces of Light were engaged in battle with it. It was only in the eighteenth century that the coup de grace was administered by the great human spirit John the Evangelist, whereupon it was expelled from Shadanakar into the Pit of the Universe. The papacy is still not wholly impervious to the emanations of the demonic forces and thus even today has yet to hilly condemn that terrible period of history); Drukkarg, the shrastr of the Russian metaculture; and Mudgabr, the most powerful of the shrastrs, the underside of the great NorthWestern culture. The founder of Mudgabr was the human/igva Klingsor. In his last incarnation in Enrof, Klingsor was one of the anonymous instigators of Jesus Christ's crucifixion, the witting ally of Gagtungr behind the mask of a Pharisee and patriot. The anti-Monsalvat that he subsequently founded in no way resembles today those fanciful patriarchal images that belatedly entered Wagner's musical dramas from medieval legends. Nowhere has progress in igva science and civilization reached such heights as in Mudgabr. I may add that it was the igvas of that shrastr who first penetrated to the lifeless and desolate surface of the Earth on their plane.
 
But life in the shrastrs is very tightly intertwined with the existence of demonic beings of a completely different genus and scale, whose home planes form an adjoining sakwala, which closely interacts with the shrastr sakwala. Igvas and raruggs are unable to enter those planes, but the inhabitants of the adjoining sakwala-Witzraors-can and do cross-or to be more exact, slither-over into the igvas' cities.

They are powerful beings who play a role in history and metahistory as huge as their bodily dimensions. If we imagined the head of one of the creatures where Moscow is, its tentacles would reach to the sea. They move with breathtaking speed and are endowed with speech and great cunning. Their genesis is complex and double-sided. Every dynasty of Witzraors began as the fruit of the union between a karossa-that is, the individual national manifestations of Lilith, the Aphrodite Universalis of humanity-and the demiurges of suprapeoples. In the majority of metacultures, those beings were engendered by the will of the demiurges as defenders of the suprapeople from outside enemies. They first appeared in the Babylonian metaculture, whose demiurge attempted to set that progeny of his against the warlike egregors of Egypt and Media, who were threatening the very existence of the Babylonian suprapeople. But karossas carry the cursed seed of Gagtungr, which he planted long ago in the ether body of Lilith, whose individual national-cultural expressions they are. And the seed of Gagtungr doomed the first Witzraor, who at first obeyed the demiurge's will, to metamorphose soon after into the transphysical agent of Babylonian state power. Its belligerency in turn forced the demiurges of other suprapeoples to resort to extreme measures to defend their countries in Enrof against the attacker. Those measures consisted of engendering the same kind of beings capable of withstanding the Babylonian Witzraor. In that way the monsters appeared in the Iranian and Jewish metacultures, and then in all the rest.

The procreation of these extremely aggressive and wretched beings takes place in a fashion reminiscent of budding. They have no gender. Immediately upon being budded, each child becomes the sworn enemy and potential slayer of its parent. That is how a sort of dynasty of Witzraors became established in metacultures-a child succeeding the parent after the latter is murdered and its heart devoured. Either a lone Witzraor or a parent Witzraor plus one or more of its progeny who fight a battle to the death with their sire exist simultaneously in the majority of metacultures. Witzraors battling and killing one another is one of the most monstrous spectacles of metahistory.

In the course of Russia's history, three ruling Witzraors have been supplanted, but each of them, before they died, had children that they managed to devour. In the North-Western metaculture, a different situation arose. There were, and are, several concurrent Witzraor dynasties, and that circumstance has had immense historical consequences for the whole world, for the existence of several such dynasties has hindered, and hinders now, the unification of the North-Western suprapeople into one whole. It was also the decisive factor in the outbreak of all the great European wars, as well as the two world wars.

Witzraors abide in a barren world similar to a steaming tundra. It is broken into individual regions in accordance with the borders of the metacultures. Every Witzraor can enter not only neighboring regions (only after first vanquishing the neighboring Witzraors, of course) but the shrastrs as well. It slithers in like a mountain of mist. At the sound of its voice, the igvas and raruggs quake as before a sovereign and despot, but at the same time they regard the Witzraor as their great champion against both other shrastrs and the forces of Light. How could they battle the hosts of the Synclites and the demiurge himself without it? It is these various conflicts-between Witzraors, and between each Witzraor and the demiurge and Synclite of the given metaculture-that represent, to a significant degree, the transphysical aspect of that process we perceive as politics and history.

Witzraors can see Enrof dimly, and they see our people and landscapes hazily and distortedly, but they love our world with a burning, unsatiable passion. They would like to incarnate here, but they cannot. They can see Gagtungr clearly and tremble before him like slaves. In their ignorance they consider the grand igvas mere agents of their will. In reality, the grand igvas see farther and deeper and know more than the Witzraors, and they endeavor to manipulate the Witzraors' greed, belligerence, and power in the interests of antihumankind.

How do the Witzraors replenish their energy? The mechanics of the process is difficult to explain. A Witzraor radiates a singular kind of psychic energy that penetrates into Enrof in huge quantities. Absorbed by the human subconscious, it manifests itself in human affairs as the spectrum of nationalist-state sentiments. Veneration of one's government (not of one's people or homeland, but of the government and its power), the identification of oneself as a participant in the grandiose life of the state, the worship of kings or leaders, a burning hatred for the enemy, pride in the material wealth and conquests of one's state, nationalism, belligerency, blood thirstiness, jingoism-all those feelings that enter into the range of human consciousness can only grow, swell, and hypertrophize thanks to the Witzraor's energy. But at the same time, human psyches, in a manner of speaking, enrich those discharges of energy with their own distinct additives. A unique mass psychoradiation of dual nature and reverse impetus results. It sinks through the Earth's crust, penetrates to the neighboring infraplanes, and forms a slimy red dew on the shrastr's soil. The igvas harvest it for the Witzraors-that is their chief duty in relation to them-and help themselves to the leftovers. Making do on a vegetarian diet is not only wearisome for them, but it also does not keep them from degenerating.

It is entirely possible that I have oversimplified or misrepresented the mechanics of the process. But its essence-Witzraors feeding off the psychoradiations of the masses, radiations specifically connected with human emotions directed toward the state-is not only a very real fact, but it is also the source of untold misfortunes.

Igvas cannot enter the Witzraors' planes, but see them from the outside, dimly, in shadows. Lying low in the shrastrs, they follow the battles between the Witzraor and demiurge and try with all their might to supply the infuriated demon with more energy-giving dew. They cannot see the demiurge, but the invisibility of a powerful being of Light capable of battling with the state demon itself instills them with terror and a keen hatred. They know that the death of the Witzraor will entail, besides the fall of the regime in Enrof (which might even cause them to rejoice, if a young, stronger regime were to succeed in its place), the failure of the Witzraor dynasty or the destruction of the shrastr. That would doom any belligerent regimes in the given metaculture to destruction, at least for many centuries to come.

Since I am seeking to share everything I know, even trivial details that would seem to be of no consequence, I will list the names of fallen Witzraor dynasties in a footnote (Unidr-the Witzraor of Babylon, Assyria, and Carthage; Iorsuth-the Witzroar of Macedonia and Rome; Foshts-the Jewish Witzraor; Ariman-the Witzraor of Iran (strange as it may seem to use that name in reference to the state demon); Kharada-the Witzraor of India; Efror-the Witzraor of the caliphates, premodern Turkey, and the Turko-Muslim Empire. I do not know the name of the Witzraors of Byzantium, or of the fairly weak Witzraors of the medieval states of Southeast Asia connected with the shrastr Aru), while the names of dynasties still in existence today are as follows: Istarra is the Witzraor of Spain; Nissush, of the Mongolian-Manchurian-Japanese dynasty; Lai-Chzhoi, the crossbreed of Nissush with Zhrugr of Russia, is at present coexisting with Nissush; Zhrugr itself; and lastly, Vaggag, the overall name for the NorthWestern Witzraors, several of whom, as I have mentioned, abide on the same plane simultaneously. There are now three: the English Ustr, the French Bartrad, and the Yugoslavian Charmich, a bud of Zhrugr that was cast onto their plane.

These Witzraors are not the first in their line-their dynasties arose in past centuries. But in the twentieth century, entirely new dynasties have also arisen from the union of the demiurges with karossas of metacultures existing in modern times. They are as follows: Shostr, the neo-Arab Witzraor, which was engendered after the collapse of the Ottoman Empire and which has sought to assert itself in various Muslim states, beginning with Kemal's Turkey; Avardal, the neo-Indian Witzraor, engendered a few years ago out of that same crucial necessity of defending the metaculture; Stebing, the Witzraor of the United States of America, which has something tigerish about its appearance and wears a golden cone on its head; and Ukurmia, the neo-German Witzraor, engendered after the collapse of the Third Reich and the fall of the old Witzraor dynasty. The North-Western demiurge was forced to undertake that desperate measure as a last resort. The new Witzraor is less truculent than its predecessor; unheard-of efforts are being made to inspire it from very high worlds of Light. It is the first Witzraor to be given the opportunity to ascend, and there is something noble, even leonine, in its appearance.

To this day, no Witzraor has experienced anything in its afterlife other than falling to Uppum, the Rain of Eternal Misery. This is the hell reserved for Witzraors, which was created long ago by Gagtungr for the dragon of the pro/o-Mongolian metaculture, who had converted to Light. Later Uppum was locked tight, and rescue from there is impossible, at least in this eon.

It remains for me to say a few words about Drukkarg, the only shrastr that comes within range of my waking memory. A temple of approximately one kilometer in height stands in the center of the capital city of Drukkarg. I have already mentioned the statue of the proto-igva riding on a rarugg with outspread wings, and if we must consider the statue of the Bronze Horseman in St. Petersburg to be a distant likeness of that statue, then something entirely different yet familiar is transphysically connected with the temple: the mausoleum.

The capital city is girded by a ring-shaped citadel of concentric circles. Navna, the Collective Ideal Soul of Russia, languishes in one of them. Her plight has worsened under the third Zhrugr: a thick vault has been built over her. Now her radiant voice, a bluish glow the igvas and raruggs cannot see, shows but dimly here and there on the surface of the cyclopean walls. Outside Drukkarg, only the faithful in terrestrial Russia and the enlightened in Heavenly Russia can hear her voice.

Who is Navna? She is what unites Russians into one country; what calls and draws individual Russian souls higher and higher; what imparts to Russian art its inimitable fragrance; what stands behind the purest and most sublime female images in Russian fables, literature, and music; what evokes a longing in Russian hearts for the sublime, special charge entrusted to Russia alone-all that is Navna. Her collectivity resides in the fact that something from every Russian soul rises up to Navna, enters her, finds shelter in her, and merges with her self. Or to express it another way: a kind of spirit-energy present in every Russian person abides in Navna. Navna is the future bride of the Russian demiurge and the prisoner of Zhrugr.

Zhrugr, like all Witzraors, cannot have any children besides the Zhrugr juniors that it sometimes buds. But something distantly resembling a union between it and Dingra, the Russian karossa, takes place when it imbibes individual Russian souls- or to be more exact, shelts-during physical sleep and casts them into the bosom of Dingra, where they are subjected to a crippling and spiritually sterilizing transformation. We perceive the effects of that in the psychic rebirth of those of our compatriots who have taken active part in the construction of the citadel.

Drokkarg has other inhabitants besides the raruggs and igvas: they whose life and work in Russian Enrof were tightly bound with the aggrandizement of the state, they who wielded great power and left their stamp on the fates of millions of souls. In Drokkarg they are captives and slaves, who are put to work on nonstop construction of the igvas' citadel. Nothing short of the death of Zhrugr and the destruction of Drukkarg will liberate them. Ivan III, for example, has been there since the very beginning of his afterlife, as have almost all the other monarchs, commanders, and state figures.

Are there any exceptions? Yes, there are. On the one hand are the tyrants: before entering Drokkarg they must spend centuries expiating their individual karma on deep planes of torment. Some of them, such as Ivan the Terrible, have already passed through those circles and are now in Drokkarg. Others, such as Paul I and Arakcheyev, are only now being raised from the depths of the magma. But there is also another category of exceptions, one insignificant in number: those monarchs who fashioned a counterweight to their individual state karma while still alive, doing so through passionate faith, divine mercy, kindness, or even suffering. Recall St. Vladimir, Vladimir Monomakh, Alexander Nevsky, Fyodor Ioannovich. Recall those for whom power, which was hardly in their grasp, proved to be a source of only suffering, loss, and even death: Fyodor Godunov, Ioann Antonovich. Many will be surprised to hear that Nicholas II was saved from Drukkarg by the suffering he underwent in Yekaterinburg. Alexander I, one of the most important figures in Russian metahistory, is in a category by himself. A separate chapter will be devoted to him.

There are approximately three hundred such prisoners in Drukkarg. They are human-like beings of immense size who resemble the ancient Titans. But there is no light in their faces as there was in the faces of the Titans. To the contrary, their faces seem to be consumed by a deep inner fire, and their bodies are coated in coarse, dark crimson material. They are chained to each other, and their work resembles the laying of stone, and this for the erection of ever more wings for the citadel. They are allowed time for only hurried naps. They feed on the infravegetation. Fear grips them in the presence of the Witzraor, who in the case of disobedience or rebellion can cast them down, like the igvas, into the Pit of Shadanakar. The history of Drukkarg has witnessed such incidents.

In the same way, Karl V, Napoleon, and almost all the monarchs, commanders, and state figures of North-West Europe and North America are Titan captives in Mudgabr. Gregory VII, Loyola, and the majority of the popes work as stone-layers in Yunukamn. Torquemada, who spent many centuries in Biask and Propulk, has only just been raised up to the lower purgatories.

In a special, impregnable dungeon, the rulers of Drukkarg incarcerate those Synclite members who were taken prisoner during battles between the shrastr forces and the forces of Light. No one can kill them-not Witzraors, not igvas. They languish there in a kind of life imprisonment, waiting for the inevitable fall, sooner or later, of that bastion of antihumankind.


to the next part: 5.1. Demonic Elementals
to the previous part: 4.2. The Worlds of Retribution
to the beginning: «The Rose of the World». Table of contents
 
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